
OVERVIEW
This project was done as a part of the course, Design Innovation Development, and Marketing Strategies.
The project kick-started with a thorough market analysis to find an opportunity space for a new business. This was then followed by identifying the user groups, conducting ethnographic research, analyzing the data, defining the user needs, competitor research, prototyping the user experience, brand development, creating a business strategy and finally developing a digital platform.
Role
Project Manager and UX Research Lead
Duration
10 Weeks
Tools
Miro, Indesign, Sketch, Figma, XD, Premier Pro
PROCESS

Market Research
Competitive Research
Web Surveys
Observation Research
Remote Interviews
Mindmapping
Brainstorming
Affinity Mapping
SWOT
Comparative Analysis
Empathy Maps
Stakeholder Mapping
Archetypes
User Personal
Journey Maps
User Scenarios
Key Insights
Ideation session
MoodBoards
Concept themes
5Es
Creative Matrix
Illustration & Graphic Design
Value Proposition
Value Proposition Canvas
Crazy 8's
Research Map
Data Map
Business Model Canvas
Logo Design
Ideation sessions
Brand Pyramid
Agile Framework
Good vs Different Matrix
Value vs Effort Matrix
Evaluation Workshops
Blue ocean Strategy
Brand/ Concept Selection
Architectural Blueprint
UI Mock Ups
Clickable Prototypes
Low Fidelity
Hi-fidelity prototype
Concept testing
Rapid Paper Prototyping
A/B Testing
Heuristic Evaluation
User Testing II
Branding & Marketing
Technical Evaluation
Product Roadmap
PROBLEM STATEMENT
Human beings are complex creatures and seize to simplify their lives in segments.Those segments are broken down by the factor of age and the experience that comes along with it. It becomes an essential part of life to understand and accept all them individually.
Retirement for many entails a leap of faith after decades of routine. Perhaps no other stage of life triggers such intense feelings of excitement and liberation, on the one hand, but, on the other, fear and anxiety. The inevitable question of “Now what” suddenly becomes the focus and often creates a feeling/sense of disappointment. Many pre-retirees do not fully comprehend how dramatically their lives will change. The shift from being on the job, be it any kind to finally retiring and not knowing any more than one has almost all their life can be dreadful. Factors like loneliness, anxiousness, boredom and most importantly, doubt begins to kick in.
Of those 65+ years old, 18% live alone, and 43% reported feeling lonely regularly.Older women are twice as likely to live alone than aged men because women’s life expectancy is longer. By age 75, about 45% of women live alone. Addressing the lifestyle change that could be unpredictable for the senior citizens, and designing something unique to better understand their future needs, life situations and expectations.
How might we facilitate active citizens who are 65+ to use the best of their abilities in order to enhance their post retirement life?
SECONDARY RESEARCH

Americans will be 65 or older by 2030

70%
39%
Baby Boomers aged 65-74 are increasingly connected, suing a smartphone , up to 11% points in a year

17%
Older people made up 17% of all traffic fatalities

20%
The rate of cognitive decline in people with frequent social contact than those with low social activity
To understand the market better, we conducted secondary research. We decided to do popular media scan research. The research was useful to understand even more the actual problems and opportunities
Stakeholder Map
We used Porter's Five Forces to analyze the competitive rivals, potential entrants, suppliers, customers, and substitute products that may influence our final solution.
We also mapped the 2x2 matrix helped us map various services offered to users to enhance their post retirement experience. We discovered opportunity areas of the saturated market and areas where there may be an opportunity to improve the overall experience.

Porters' 5
MARKET RESEARCH
2x2 Matrix

NETWORK ANALYSIS
We created stakeholder maps to identify all the different actors and how they relate in the ecosystem and contribute towards the project outcome and helped us ensure that we had the right representation of voices while approaching them more closely.

User Groups

Drivers
Retired Citizens
Peers
Service Providers
USER RESEARCH
People We Spoke To-

Retired Citizens

Peers

Local Service Providers

Drivers

Active Community 65+ yrs
After the primary research and insights, we set back together and we started organizing our data points and insights from the survey and secondary research and in-depth interviews.


Peers

Service Providers

Drivers

Survey
USER INSIGHT MAPPING
We used empathy maps as a base to generate our personas. A Persona is used to go in the minds of the user and know their actual pain points and expectations. A user persona can represent a group of users.




USER INSIGHT MAPPING
Creating a scenario helped us articulate the features of the app and identify moments in the user flow that require deeper thinking. We created user scenarios for both perspectives– the skill sharer (Mary/Victoria) and the learner (Jack).


By using the five E’s of customer experience, we listed out the various features that would be available on our platform, to begin with. We selected some of these features and created a user scenario with them
CONCEPT VALIDATION
These companies were selected for being the current market leaders offering engagement to the active community of 65+ years. In order to define the strongest candidates, we voted from 1 to 5 on how much they aligned with our design criteria must-haves.


After the prior matrix, we selected the two nest companies and defined different opportunities for us. These are the opportunities (+) that we have identified for our own business model. On the other hand, we have also identified the weaknesses (-) that we would like to avoid in our own business model.

DESIGN CRITERIA
The objective of the creative matrix was built to create an intersection of the 5E’s of User Experience design with our key personas. This was followed by multiple brainstorm sessions with the whole class which included creating quick concepts for these personas at every stage of experience. We tried to answer questions such as:
-
How do we entice our persona?
-
How would they enter our offering and become a part of it?
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How would we keep them engaged?
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How and why would the persona exit our offering?
-
How can we extend the use of our offering and retain our personas?

PRODUCT DEVELOPMENT

Paper Wireframe and User Tests

Low Fi
Prototype Insights

Low Fi
Prototype Insights


Workflow Insights

Product Vision Board
Business Model Canvas
BRAND DEVELOPMENT


Brand Elements
Brand Pyramid

17 Steps of ZAG

PRODUCT SCREENS

